Bowser Frame Data Melee
Whether bowser or his opponent has more control over the direction of the slam is determined by whoever has less damage.
Bowser frame data melee. To use this tool. 1 3 45 nair hit 2 14 29 6. Revised and reposted by quetzalcoatl dec 2015. Melee and is available from the start.
So use your best judgement and cross check with the data i have listed in case you suspect the frame counter may be wrong. Shield stun and advantage data corrected by flagitious. Angle bkb wbkb kbg landing lag autocancel. Announced at e3 2001 a stronger form of bowser from the super smash bros.
23 frames of invulnerability after a successful grab. Most of the information is indexed in the main post but the second post below the indexing. Nair hit 1 8 29. Huge shoutout to joel schumacher for a majority of the frame data.
Select an attack on the left panel. This is called flame cancelling bowser bomb. 21 frames to start fire lasts shorter as time goes on eventually lasting only 1 frame 14 fires from b tap when releasing 30 frames of lag note in version 1 0 if you start this in the air and land before the flames start coming out when he lands he will skip right to when they do. Images compiled by emma watson s boyfriend and edited by stratocaster sept 2010.
Kadano applies intensive frame data analysis to optimize marth play. Bowser is a character in super smash bros. Credits to superdoodleman and magus420 for the frame data. Click on the display to unfreeze freeze the trajectory pointer.
Universe he also appears as the final boss in adventure. Strong hit frames 16 21 can also do 17 damage. Attacks hitbox active faf base dmg. Ground attacks aerial attacks special attacks grabs throws dodges rolls.
40 frames endlag after a slam but can be cancelled by landing on a platform. Bowser was added to the game because he won the official poll of desired newcomers for a potential second smash game with 169 votes. Attacks hitbox active faf base dmg. The latest update to the melee database was the addition of the frame by frame seeker.
Angle bkb wbkb kbg landing lag autocancel.